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- D&d 5e Race List
- List Of 5e Playable Races Feats
- List Of All Playable Races Dnd 5e
- List Of 5e Playable Races List
- The following entries appear among the traits of most races. Ability Score Increase. Every race increases one or more of a character’s ability scores. The age entry notes the age when a member of the race is considered an adult, as well as the race’s expected lifespan.
- Race is an important part of what makes characters who they are, yet it’s often all too easy to gloss over the details. After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious.
- Sep 9, 2017 - Explore Kevin's board 'D&D 5e Homebrew Races', followed by 178 people on Pinterest. See more ideas about dnd 5e homebrew, dnd classes, dnd races.
There is a lot to unpack in the WOTC release Mystic Odysseys of Theros. The sourcebook is full of fun campaign ideas, magical items, and other elements for building a compelling adventure. For players, there are also several new options including five new Theros races.
Guide to Theros Races in 5E
In total, there are five new playable races specific to the Theros campaign setting. The book also briefly discusses humans, the most populous race. However, it involves little more than explaining the human naming conventions in Theros. Below, we take you through our thoughts on each of the new races.
Centaur
The Centaur is in a pretty nice place in this release. Ability increases of +2 strength and +1 wisdom aren’t bad if you are planning a strength-based melee character.
There other racial traits are strong and fit nicely together. Your base speed is 40 feet, which is fantastic. You can also carry medium-sized creatures and below. You have hooves as natural melee weapons which are weak on their own. That said, you can also make a bonus attack with them after a melee attack where you charge at least 30 feet in a straight line. This is pretty situational, but better than the other natural melee weapon options in the Theros races.
Like Satyrs, Centaurs are fey. We will likely need to some clarification of what that means for spells that banish Fey to their home planes. While not the strongest option, the Centaur has potential to be fun.
Leonin
Essentially Lionfolk, the Leonin are a powerful bunch of mostly good brutes. They make for great frontline characters thanks to their +2 to constitution and +1 to strength.
The racial traits are also fun. You get a boost to foot speed and can see in dim light. You have a claw attack, although it’s not really worth using. Hunter’s instincts let you choose a free proficiency, which is great. And Daunting Roar lets you attempt to frighten all creatures within 10 feet. It’s a smaller range compared to the Oath of Conquest‘s Conquering Presence and doesn’t last as long, but you can do it as a bonus action once per short rest. Lots of good options here.
Minotaur
It will likely come as no surprise that the Minotaur is a strong frontline fighter. You get a +2 to Strength and +1 to Constitution, which fits together nicely.
You get an attack with your horns, which has the most damage of any of the natural weapons discussed in this post. The Minotaur’s other racial traits also complement a melee build. Goring rush is great for fighters, as it gives you a bonus attack with your horns after you dash. Hammer Horns lets you push an enemy 10 feet away after a melee attack.
The minotaur is pretty straightforward, and it doesn’t really stand out other than as a brawler. If that’s what you’re looking for, this is a good option.
See our Mythic Odysseys of Theros ReviewSatyr
The Satyr race is the clear winner among the five. In fact, there has been a fair amount of discussion online over whether or not it is too powerful. As I mentioned in the complete review, I think these fears are overblown. However, the race is fantastic and fits several interesting archetypes.
Satyrs get a +2 to charisma and +1 to dexterity. They also get two free skill proficiencies, making them an excellent option for a bard.
There are two issues that have raised questions with the Satyr. The first is that they have inherent resistance to magic. While powerful, I don’t see this is unbalanced. Second, Satyrs are fey instead of humanoid. It remains to be seen how big a deal this is.
For example, being a Fey in the Forgotten Realms opens you up to some dangerous spell effects. You can be banished to your home plane and bound there with a single spell. However, it’s unclear how that would work in this setting as it seems Satyr are creatures of the normal plane in Theros, not the Feywild. We’ll look for clarification on this. All told, this is a great race.
Triton
The Triton are the only sea-based race in this release. They can breathe air and water, and have a walking and swimming speed of 30 feet. If you plan an aquatic-based campaign, this is a strong option.
Their ability score increases are kind of a mixed bag, with a +1 to strength, constitution, and charisma. Outside of a paladin, you are likely to waste one of these bonuses.
The other traits for the Triton more than make up for it. While great for a sea-based campaign, the Control Air and Water trait is good anywhere. It lets you cast fog cloud once per long rest, and includes gust of wind and wall of water at higher levels.
Couple this with darkvision, the ability to speak to underwater creatures, and resistance to cold damage, and you are looking at a strong options as far as Theros races go.
Wrapping Up our Mystic Oddyses of Theros Races Guide
All in all, there is not a bad race in the bunch. The minotaur is a little bland and the Triton has some situational traits, but you can make any of these work in the right campaign. Do you agree with our assessment of the Theros races? Let us know in the comments either way!
Related
Hello, every one, have you ever seen all dnd races together…if not we’re mentioning all of the dungeons and dragons roleplaying game races here and you can collect any of your favorite playable race and then you can get access to learn more about it. So check for the race now.
D&D 5e Races (Dungeons and Dragons)
D&d 5e Aarakocra
Takes the cake in terms of visibility and diversity. They are akin to monstrous humanoids perched up high in the mountains. D&d 5e aarakocra race do not belong to mother earth as they have originated from the extra terrestrial planes. Considered as immigrants, the characters double up as scouts and explorers reaching new horizons of exploration. Some of the most important characteristics are as follows:
D&d 5e Asimaar
The character D&d 5e Aasimar is a human based native outsider with amazing features. It is said that the creatures are descendants of angels and arose due to the holy union of species. Although D&d 5e Aasimar arise out of sacred association, they do not always have good intentions. There are is a huge difference even among the members of same race.
D&D 5e Dragonborn
There are umpteen facts about Dragonborn 5e however the most reliable fact is that it is a humanoid that has a heart and soul of a dragon. The body lives in a mortal plane and the creature speak the ancient language of the Dov. It known as Thuum or the voice regarded as magic to create dragon shouts in an impeccable manner. One of the most important dragon languages, it is used by the humanoids for effective communication.
D&D 5e Bugbear
Bugbearis similar to a hairy goblin with 7 feet height. It is named after their noses and claws that are akin to those of the sloth bears. Since the claws are not long or sharp, they use the armors to fight against the opponents in the battle field. In addition, they also use purloined gear to deliver killer punch to the enemies. Gear is not in a good state; therefore it is seldom used in the battle.
D&D 5e Dwarf
Dwarf:They are special characters serving for the kingdoms that are rich in ancient grandeur. Area of operation of the Dwarf 5e is the mountainous range, deep mines and blazing forges. One of the most important characteristics of the Mountain dwarf 5e is its lifelong commitment to clans and traditions. In fact, they hate goblins and orcs because the latter are their eternal enemies. In face of threats, dwarves unite and become capable to deliver a killer punch to the opponents.
D&D 5e Elf
As the name suggest, Elf 5e is the cynosure of all eyes of the races due to their long life span and the magical prowess. The creature is known to exude grace considered to be unparalleled among the characters belonging to different species. Beauty of Elf 5e is one of the most important attributes that impresses the human beings. The latter regard elves as epitomes of perfections in terms of physical features. D&D Elf is also attracted to the human race in spite of the barbarian lifestyle.
D&D 5e Feral Tiefling
D&D 5e feral tiefling: The creature called feral tiefling 5e is a humanoid belonging to the plane touched category. It is known due to the touch of the fiendish planes however the real recognizable trait is the descent from demons and devils.Although feral tiefling 5e is a popular character, the lineage of the evil ancestors cannot be denied.
D&D 5e Firblog
The indomitable Firblog 5e is considered as giant kin that keeps aloof from the other sentient races. It is said that the Firblog is one of the mot6s intelligent characters among the kins and like to live in colonies as the other civilizations do. Farming is a popular practice of the creatures however they prefer hunting and food gathering. They are quite different from their species that are predominantly raiders of the farm lands.
D&D 5e Genasi
The D&D 5e Genasi is one such kind of a person which is considered as the offspring of genies and mortals. The primary elemental planes are usually inhospitable to the natives, these natives belong to the material plane. The material plane has to crush earth, searing flames, huge sea, bold skies all this makes visit several places and can be extremely fatal. The super strong D&D 5e Genasi won’t face any troubles or obstacle when getting started with the mortal world. They easily adapt very well to the blended elements of the entire material plane. They can even sometimes visit their own volition. All this is completed by magical elements. Some form of D&D 5e Genasi can even follow the mortal guise and can travel to unknown places anonymously.
D&d 5e Goblin
Goblins 5e are the small monstrous creatures that have been shown in the movies since middle ages in the movies. They are weak and apprehensive that is further influenced by strong creatures that need damaging, expendable troopers. Their ravenous hunger is served well by their gigantic mouths loaded with rough teeth. Goblins are the squat goblinoids that are not just a small disturbance but much more than that. They hairs consist of jet black hair and their skin tones vary from orange to green.
D&D 5e Kenku
Kenku 5e is the character you will come across in it. The character resembles the bird like structure or you can even call it a humanoid creature. The kenku is a very attentive creative and comes into action as soon as they hear any sound. Owing to this quality, they are best used to work against the burglars and other similar kind of people. Long before the d&d kenku existed in this form, they first worked for the master who had lost his memory. The wings were given by the king to kenku, so that they could soar high and perform all the services assigned to them.
D&D 5e Koblod
Kobolds are highly aggressive in nature but at the same time weak too. This is the reason that they do not seen to adjust with creatures who are stronger or powerful as compared to them. There is no denial to the fact that the Kobold 5e are smart as well and know how to cope up with the situations. That is why they are able to combat even the toughest problems and reach their target.
D&D 5e Lizardfolk
The lizardfolk is quite a different creature and resembles somewhat to the dragons rather than the humans. They have their own set of rules and principles which they follow strictly. Their desires and thinking is very different and it is because of the principles that they have laid down. When you talk about their nature, they are quite faithful to their race and bestow everything on them. Their physical appearance is unusual of their characteristics and it is a bit difficult to understand them.
D&D 5e Half ORC
Half orc are the mixed species of the humans as well as the orc tribe. This is the reason that they have characteristics and traits of both of them. Their agility and physical power is something that comes from both the races but still have been shunned several times. But D&D half ORC has not led them down but have come out strongly thus proving that they are worth for everything. Their story is quite an interesting one and you will surely love to know more about them.
D&D 5e Gnome
Gnomes are the common races, which are also known as one of the smallest common races. Gnomes are very resilient, but these are not so weak if we compare its foes are assumed. Commonly, these races stand almost 3 feet over in height. The diminutive stature of the Gnomes reduces its capability to move quickly. Gnomes often take advantage of their size, while fighting those foes which are much larger than itself.
D&D 5e Goliath
Goliath faces new challenges every day. Water, Food, and shelter are rare in the highest mountain reaches. A small mistake can bring doom to an entire tribe, whereas an individual’s brave efforts can ensure the entire group’s survival. Thus Goliaths place a premium on individual skill and self-sufficiency. They love to win. Their dedication to competition has a dark side as Goliaths are brutal competitors.
D&D 5e Half-Elf
Half-Elves are usually defined as humanoids that are born through the union of a human and an elf. D&D 5e Half-elf often feel isolated, whether they are raised by a human parent or elven parent. It takes 20 years for them to reach adulthood. If half-elves are raised by elves they matured quickly. Half-elves, who live among humans, watch friends and loved ones aging while they are barely touched by time. Those who live with the elves, grow restless as they reach adulthood in elven realms.
D&D 5e Halfling
The goals of most D&D 5e Halfling’ s are the comforts of home. Although some Halflings live out their days in remote agricultural communities, others form nomadic bands that travel continuously, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even those wandering people love peace, food, neck, and home, although the house can be a wagon with a dirt road or a furnace swim sword.
D&D 5e Hobgoblin
Hobgoblin, the term arose from the various folktales featuring these more menacing form of goblinoids other than goblins, was coined to describe a friendly yet troublesome creature of the Seelie Court. D&D 5e Hobgoblin ‘s are believed to be smart, strong, and comparatively large creatures although they aren’t as powerful as the bugbears. The famous character “Puck” from the Shakespeare’s “A Midsummer Night’s Dream” is the most abundantly known hobgoblin present.
D&d 5e Race List
D&D 5e Human
D&D 5e Humans are spread widely in Toril and they can be found in most regions easily. They are disagreeable and fierce and lead other races to view them with contempt. They are famous for their ambition and diversity. Humans, although lack many specializations that they can excel in many areas. They are the achievers, innovators, and pioneers of the worlds. Their capacity to expand and endure makes them the dominant race.
D&D 5e ORC
D&D 5e Orc are a race of humanoids. This race is a threat to the civilized cultures of toril. Whether it is united under the leadership of a powerful warlock or fought with stability after the years of conflict, the ORC and the human tribe sometimes combine; the forces are encompassed extensively to the fear of the settled civilized land. Half-orcs are born when these alliances are sealed by marriage. Some of the half-orcs rise to become the chiefs of their tribes and the other venture into the world to prove their worth among civilized races.
D&D 5e Tabaxi
D&D 5e Tabaxi are taller than the most of the humans. They stand between 6 to 7 feet tall. Their bodies are slender and covered in spotted. They have a long tail and retractable claws. The color of Tabaxi fur can range from brownish red to light yellow.Their eyes color is green or yellow.Tabaxi are the speedy runners and also they are competent swimmers and climbers. They dislike clothing and only wear whatever makes their fellow traveler comfortable.
D&D 5e Yuan-ti Purebloods
Yuan-ti purebloods d&d 5e are the most human-seeming of all yuan-ti breeds. They are snake-human hybrids, which were created in the earliest days of civilization. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Purebloods are described as human-like with minor reptilian features like a forked tongue, snake-like eyes, and patches of scales on their skin. Their heights and weights range is same as humans.
D&D 5e Triton
List Of 5e Playable Races Feats
Triton’s 5e are an outsider race native to the seas but hailing from the Elemental Plane of Water. They guard the depths of the ocean, building small settlements beside deep trenches and other dangerous spots far from the land-bound folk’s eye.They have very good relations with giant sea horses, sea lions, and hippocampi.
D&D 5e Warforged
List Of All Playable Races Dnd 5e
The d&d 5e warforged were created ages ago. They were created as a tool of war. Originally golems with the ability to learn and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the desire to live and not to die in a pointless conflict. Because of that they rose up against their masters and fled the field of battle. They did this to live a more peaceful life, away from conflict of death. Warforged’s are well-known for themselves like in size, war prowess, and for single mind focus. They make fearsome enemies and steadfast allies.
D&D 5e Tortle
Tortle’s D&D 5e live a very simple life as peaceful farmers on the Savage Coast of Mystara. It is a region which is expanded as the mini-setting of Red Steel. By nature, they are inoffensive. But they will fight to defend their homes and naturally, they are very good at tanking. They have never managed to get any semi-official update to later editions like their fellow Red-Steel introduces the Aranea.
DnD 5E Races List
![Dnd Dnd](/uploads/1/1/8/9/118956797/495268461.jpg)
List Of 5e Playable Races List
Race | Ability Score | Alignments | Size | Speed | Features | Languages | Notes | Source |
---|---|---|---|---|---|---|---|---|
Aarakocra | DEX +2 WIS +1 | Any Good | Medium | Walk 25, Fly 50 (no medium or heavy armor) | Common, Aarakocra, Auran | EE 5 | ||
Aasimar | CHA +2 | Any Good | Medium | Walk 30 | Common, Celestial | Resistant to necrotic & radiant damage. Light cantrip. | VOLO 104 | |
DMG version | WIS +1 | Darkvision 60 | Lesser restoration and daylight 1/lr. | DMG 286 | ||||
Protector | WIS +1 | Fly 30 when Radiant Soul | Transform to sprout wings for 1 minute, deal extra radiant damage equal to level. | VOLO 105 | ||||
Scourge | CON +1 | Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, deal extra radiant damage equal to level. | VOLO 105 | |||||
Fallen | STR +1 | Transform to frighten those around you, deal extra necrotic damage equal to level. | VOLO 105 | |||||
Bugbear | STR +2 DEX +1 | CE | Medium | Walk 30 | Darkvision 60, Powerful Build | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 |
Dragonborn | STR +2 CHA +1 | Most good, some evil | Medium | Walk 30 | Breath Weapon | Common, Draconic | Damage resistance of dragon ancestor type | PHB 34 |
Dwarf | CON +2 | LG | Medium | 25 | Darkvision 60 | Common, Dwarvish | Advantage and resistance against Poison damage | PHB 20 |
Gray Dwarf (Druergar) | STR +1 | Darkvision 120, Sunlight Sensitivity | Undercommon | Enlarge, invisibility 1/lr | SCAG 104 | |||
Hill Dwarf | WIS +1 | PHB 20 | ||||||
Mountain Dwarf | STR +2 | PHB 20 | ||||||
Elf | DEX +2 | CG or CN | Medium | Walk 30 | Darkvision 60 | Common, Elvish | Proficient with Perception | PHB 23 |
Avariel | Fly 30 (no medium or heavy armor) | Auran | UA Elf Subraces 1 | |||||
Dark Elf (Drow) | CHA +1 | Evil | Darkvision 120, Sunlight Sensitivity | PHB 24 | ||||
Eladrin | INT +1 | Misty step 1/r | DMG 286 | |||||
Eladrin (Alternative) | INT or CHA +1 | Misty step 1/r, Shifting Seasons cantrip | UA Eladrin and Gith 2 | |||||
Grugrach | STR +1 | Sylvan instead of Common | Proficiency with spear, shortbow, longbow, net. 1 Druid cantrip. | UA Elf Subraces 1 | ||||
High Elf | INT +1 | 1 of choice | PHB 23 | |||||
Sea Elf | CON +1 | Swim 30 | Amphibian | Aquan | Proficiency with spear, trident, light crossbow, and net. | UA Elf Subraces 1 | ||
Shadar-kai | CHA +1 | Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. | UA Elf Subraces 2 | |||||
Wood Elf | WIS +1 | 35 | Hide behind anything natural | PHB 24 | ||||
Firbolg | WIS +2 STR +1 | NG | Medium | Walk 30 | Detect Magic or disguise self 1/r. Powerful Build. | Common, Elvish, Giant | Limited communication with beats and plants. | VOLO 107 |
Genasi | CON +2 | TN | Medium | Walk 30 | Common, Primordial | EE 9 | ||
Air | DEX +1 | Levitation 1/lr | EE 9 | |||||
Earth | STR +1 | Pass without trace 1/lr | EE 10 | |||||
Fire | INT +1 | Darkvision 60, Fire Resistance | Produce flame, burning hands 1/lr | EE 10 | ||||
Water | WIS +1 | Swim 30 | Acid Resistance, Amphibious | Shape water cantrip, create or destroy water 1/lr | EE 10 | |||
Gith | INT +1 | Medium | Walk 30 | Common, Gith | UA Eladrin and Gith 2 | |||
Githyanki | STR +2 | LE | 1 of choice | Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step 1/lr | UA Eladrin and Gith 2 | |||
Githzerai | WIS +2 | LN | +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts 1/lr | UA Eladrin and Gith 3 | ||||
Goblin | DEX +2 CON +1 | NE | Small | Walk 30 | Darkvision 60 | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 |
Goliath | STR +2 CON +1 | LN | Medium | Powerful Bulid. | Common, Giant | Shrug off some damage, proficiency in Athletics. | VOLO 108 | |
Gnome | INT +2 | Any Good | Small | 25 | Common, Gnomish | Advantage on all saves against magic | PHB 36 | |
Forest | DEX +1 | PHB 37 | ||||||
Rock | CON +1 | Advantage on History with magic, alchemy | PHB 37 | |||||
Deep Gnomes (Svirfneblin) | DEX +1 | Darkvision 120 | Undercommon | Advantage on Stealth in rocky terrain | SCAG 115 | |||
Halfling | DEX +2 | LG | Small | 25 | Common, Halfling | Reroll 1s | PHB 28 | |
Ghostwise | WIS +1 | Telepathy | SCAG 110 | |||||
Lightfoot | CHA +1 | Hide behind Medium or larger creatures | PHB 28 | |||||
Stout | CON +1 | Advantage and resistance against Poison damage | PHB 28 | |||||
Half-Elf | CHA +2 +1 to 2 of choice | CG or CN | Medium | Walk 30 | Darkvision 60 | Common, Elvish, 1 of choice | Proficiency with 2 skills of choice | PHB 39 |
Aquatic | Swim 30 | No skill choices | SCAG 116 | |||||
Wood Elf | Elf Weapon Training, Fleet of Foot, or Mask of the Wild | No skill choices | SCAG 116 | |||||
High Elf, Moon Elf, Sun Elf | Elf Weapon Training or cantrip | No skill choices | SCAG 116 | |||||
Half-Orc | STR +2 CON +1 | CN or CE | Medium | Walk 30 | Darkvision 60 | Common, Orc | Proficiency in Intimidation, Relentless Endurance, Savage Attacks | PHB 41 |
Hobgoblin | CON +2 INT +1 | LE | Medium | Walk 30 | Darkvision 60 | Common, Goblin | Proficient with 2 martial weapons and light armor | VOLO 119 |
Human | All +1 | Any | Medium | Walk 30 | Common, 1 of choice | PHB 31 | ||
Variant | +1 to 2 of choice | Proficiency with skill of choice, one feat of choice | PHB 31 | |||||
Kenku | DEX +2 WIS +1 | CN | Medium | Walk 30 | Read/write Common and Auran. Speak only using Mimicry. | Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand | VOLO 111 | |
Kobold | DEX +2 STR -2 | LE | Small | Walk 30 | Darkvision 60 | Common, Draconic | Pack Tactics, Sunlight Sensitivity | VOLO 119 |
Lizardfolk | CON +2 WIS +1 | TN | Medium | Walk 30, Swim 30 | Bite, Hold breath | Common, Draconic | Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival | VOLO 113 |
Minotaur | STR +1 | LE | Medium | Walk 30 | Common | Horns are a weapon and can be used to charge and shove. | UA Waterborne 2 | |
Orc | STR +2 CON +1 INT -2 | CE | Medium | Walk 30 | Darkvision 60, Powerful Build | Common, Orc | Proficient in Intimidation | VOLO 120 |
Tabaxi | DEX +2 CHA +1 | CN or CG | Medium | Walk 30, Climb 20 | Darkvision 60, claws | Common, 1 of choice | Proficiency in Perception and Stealth | VOLO 115 |
Tiefling | INT +1 CHA +2 | Any Chaotic | Medium | Walk 30 | Darkvision 60 | Common, Infernal | PHB 43 | |
Abyssal | CON +1 INT -1 | Abyssal, no Infernal | Random cantrips and spells 1/lr. Extra 1/2 * level hit points. | UA That Old Black Magic 2 | ||||
Asmodeus | Identical to PHB Tiefling | UA Fiendish Options 1 | ||||||
Baalzebul | Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr | UA Fiendish Options 1 | ||||||
Dispater | DEX +1 INT -1 | Thaumaturgy cantrip, disguise self and invisibility 1/lr | UA Fiendish Options 1 | |||||
Fierna | WIS +1 INT -1 | Friends cantrip, charm person and suggestion 1/lr | UA Fiendish Options 1 | |||||
Glasya | DEX +1 INT -1 | Minor illusion cantrip, disguise self and invisibility 1/lr | UA Fiendish Options 2 | |||||
Infernal | Identical to PHB Tiefling | UA That Old Black Magic 1 | ||||||
Levistus | CON +1 INT -1 | Ray of frost cantrip, armor of Agathys and darkness 1/lr | UA Fiendish Options 2 | |||||
Mammon | Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr | UA Fiendish Options 2 | ||||||
Mephistopheles | Mage hand cantrip, magic missile and web 1/lr | UA Fiendish Options 2 | ||||||
Variant | INT +1 DEX +2 (replaces standard) | Devil’s Tongue, Hellfire, or Winged | SCAG 118 | |||||
Zariel | STR +1 INT -1 | Thaumaturgy cantrip, searing smiteand branding smite 1/lr | UA Fiendish Options 2 | |||||
Triton | STR +1 CON +1 CHA +1 | LG | Medium | Walk 30, Swim 30 | Amphibious | Common, Primordial | VOLO 117 | |
Yuan-Ti Pureblood | CHA +2 INT +1 | NE | Medium | Walk 30 | Darkvision 60, Poison Immunity, Magic Resistance | Common, Abyssal, Draconic | Poison spray, animal friendship (snakes only) cantrips, suggestion 1/lr | VOLO 120 |